Big Spoon

Overview

What started out as an idea to reduce the anxieties of budgeting turned into an app aimed to help users find comfort in the kitchen and encourage a more mindful approach to cooking!

How might we?

How might we help individuals find comfort in cooking and embrace being in their kitchen more?

SKills/Tools

Figma, Miro, Design Thinking, User Research, User Interviews, Iterative Design, User Testing, Wireframing, Prototyping

Research

Initial Survey (about budgeting)

Starting from research, I initially was interested in solving problems around budgeting. What this first round of surveys revealed was a more nuanced look at what type of things people budget for and their emotions around it. Take a look at the key findings from this first round!

"What type of things do you save for?"

  • restaurants/take-out
  • groceries
  • concerts and events
  • clothes and makeup
  • vacation and travel
  • gas and car insurance

💡 aha! moment 💡

Majority of the responses had something to do with saving money for food or eating out! So, I decided to pivot my problem statement to investigate people's feelings around saving money for food, cooking, and eating out, to see where people's emotional responses landed.

Follow-up Survey (about cooking)

I revised my previous survey and created a new one to evaluate whether or not people cook their own meals and why. One of the survey questions I asked was:

Why do you cook?

  • "it's healthy and fun"
  • "it's cheaper than eating out"
  • "it's a fun hobby!"
  • "I learn new skills"
  • "it saves time and money!"

Why don't you cook?

  • "I don't like the cleanup process"
  • "grocery shopping is stressful"
  • "the cooking part itself (ugh)"
  • "planning complicated recipes takes too long"

Synthesize, synthesize!

Starting from research, I initially was interested in solving problems around budgeting. What this first round of surveys revealed was a more nuanced look at what type of things people budget for and their emotions around it. Take a look at the key findings from this first round!

Iterate and Design!

Lo-fi Wireframing

After I synthesized the survey responses, I had a clear idea of what features I wanted to include in the app. During the wireframing process, the goals I focused on included:

  • Find a way to help people discover a mindful approach to cooking and being the kitchen
  • Help users gain new skills and cooking techniques
  • Build and improve user's relationships with their kitchen to create a more meaningful experience
  • The lo-fidelity wireframes below illustrate the thoughts I had around the main features and functions of the app.

Final Prototype

The wireframes I created informed the general look and feel I wanted the app to have as well as what its functionalities would be. I wanted to focus on two main features to help people feel more comfortable about the ingredients they shop for and feel more confident in the kitchen. It's all about the mindful approach to cooking and breaking down those barriers!

The wireframes I created informed the general look and feel I wanted the app to have as well as what its functionalities would be. I wanted to focus on two main features to help people feel more comfortable about the ingredients they shop for and feel more confident in the kitchen. It's all about the mindful approach to cooking and breaking down those barriers!

Next Steps!

What started out as a budgeting service and turned into a mindful approach to cooking and learning how to embrace your kitchen a little more. Throughout this project, I learned that the process of design is never straightforward. There will be ups and downs, bumps in the road, but if you allow yourself to harness your creativity and run with it, you'll find new avenues that have yet to be explored.

With more time, I would do the following things to continue elevating this app in its purpose and design:

  • Continue research on the emotional and psychological relationships we have with food and cooking
  • Implement more elements that support mindful practice
  • Build out an interactive prototype
  • Perform user testing